My focus on this project was the realistic skin for real-time application. All images have beend rendered in Unreal Engine 5. Armor and Head has been hand-sculpted and hand-painted by me in ZBrush and Substance Painter.
Wireframe
Sculpt of Danai's Face
Textures
Low-poly
Substance Painter
Danai's Face Shader Setup
Beautyshot in UE5
More Close-ups from UE5